#include <vitaGL.h>
//#define GLfloat float;
namespace cocos2d
{
    class CCLOG
    {
        public:
         CCLOG(char* str){}
    };
    class CCArray 
    {
    public:
       void release(){}
    };
    class CCSprite 
    {
    public:
     void removeFromParentAndCleanup(bool b){}
     void setContentSize(CCSize* size){}
     CCPoint ccp(float h,float w){}
     void setAnchorPoint(CCPoint point){}
     void CCAssert(bool b,char* str){}
     void setScaleX(float v){}
     void setScaleY(float v){}
    };

    class CCString 
    {
        public:
        const char* name;
        public:
        CCString(void);
        virtual ~CCString(void);
         CCString* createWithFormat(const char* str){}
    };

    class CCNode 
    {
        public:
        CCNode* parent;
      public:
      CCNode* getParent(){}
    };

    class CCObject 
    {
    
    };

    class CCPoint 
    {
    
    };
    class CCSize
{
public:
    float width;
    float height;

public:
    CCSize();
    CCSize(float width, float height);
    CCSize(const CCSize& other);
    CCSize& operator= (const CCSize& other);
    void setSize(float width, float height);
    bool equals(const CCSize& target) const;
};
};
